Pathfinder, Volume One: Dark Water Rising. Jim Zub and Andrew Huerta. 2013. Dynamite. 160 pages.
Rating: 3/5
Taken from the Pathfinder (think D&D) game setting, this is an okay read. The story isn't bad and I enjoyed the art for the most part. The characters are a bit of a let down though. There are so many pulled in that none of them really get an opportunity to be developed.
Each one represents a different stereotype and doesn't get much beyond that. Perhaps future stories will address this. The main focus seemed to be on fighting goblins that attacked a village. I like what was done art wise with the goblins and what was affecting them. They aren't all that complex but there seemed to be a bit of thought into their creation.
What might be the best thing about this book is the extra material that is included at the end of each issue that ties into the game setting. It provides additional information (and game stats) for the characters and locations. Someone that would make use out of that material would want to pick this up for sure.
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